AMD Radeon Software Adrenalin 23.2.1 Released for all Radeon Cards (RX 7900, RX 6000, RX 5000, and more) – *** UPDATE: v23.2.2 *** | Geeks3D (2024)


AMD Radeon Software Adrenalin 23.2.1 Released for all Radeon Cards (RX 7900, RX 6000, RX 5000, and more) – *** UPDATE: v23.2.2 *** | Geeks3D (1)


AMD has finally published a graphics driver for all modern Radeon graphics cards. Adrenalin 23.2.1 supports Radeon RX 7900, RX 6000, RX 5000, RX 500, RX 400 and RX Vega graphics cards.

Here are the main changes of version 23.2.1:

Support for:

– Forspoken: up to 7% increase in performance for Forspoken @ 4k, using AMD Software: Adrenalin Edition 23.2.1 on the Radeon RX 6950XT GPU, versus the previous software driver version 22.11.2
– Dead Space
– IREE compiler using MLIR interface on Vulkan.
– Additional Vulkan extensions. Click here for more information.

Radeon RX 6000 Series GPUs now have support for newly introduced streaming capabilities including pre-filter toggle, pre-analysis feature and CAML technology.

A new version of AMD Link improves overall connectivity across all supported Radeon products, RX 400 series and newer, so you can game from anywhere on virtually any device.

Boost your performance with AMD Software – read the latest blog HERE and learn how this newly unified driver delivers performance gains since Windows 11 first launched.

Game Optimizations

– Up to 4% increase in performance for Marvel’s Spider-Man Remastered @ 4k, using AMD Software: Adrenalin Edition 23.2.1 on the Radeon RX 6950XT GPU, versus the previous software driver version 22.11.2
– Up to 3% increase in performance for Sniper Elite 5 @ 4k, using AMD Software: Adrenalin Edition 23.2.1 on the Radeon RX 6950XT GPU, versus the previous software driver version 22.11.2
– Up to 6% increase in performance for Shadow of the Tomb Raider @ 4k, using AMD Software: Adrenalin Edition 23.2.1 on the Radeon RX 6950XT GPU, versus the previous software driver version 22.11.2
– Up to 7% increase in performance for Quake II RTX @ 4k, using AMD Software: Adrenalin Edition 23.2.1 on the Radeon RX 6950XT GPU, versus the previous software driver version 22.11.2
– Up to 4% increase in performance for Hitman 3 @ 4k, using AMD Software: Adrenalin Edition 23.2.1 on the Radeon RX 6950XT GPU, versus the previous software driver version 22.11.2
– Up to 6% increase in performance for Marvel’s Guardians of the Galaxy @ 4k, using AMD Software: Adrenalin Edition 23.2.1 on the Radeon RX 6950XT GPU, versus the previous software driver version 22.11.2
– Up to 19% increase in performance for F1 2022 @ 4k, using AMD Software: Adrenalin Edition 23.2.1 on the Radeon RX 6950XT GPU, versus the previous software driver version 22.11.2
– Up to 9% increase in performance for DOOM Eternal @ 4k, using AMD Software: Adrenalin Edition 23.2.1 on the Radeon RX 6950XT GPU, versus the previous software driver version 22.11.2
– Up to 4% increase in performance for Borderlands 3 @ 4k, using AMD Software: Adrenalin Edition 23.2.1 on the Radeon RX 6950XT GPU, versus the previous software driver version 22.11.2
– Up to 4% increase in performance for Hogwarts Legacy @ 4K using AMD Software: Adrenalin Edition 23.2.1 on the Radeon RX 6950 XT and Radeon 7900 XTX, versus the previous software driver version (22.11.2 for 6950 XT, 23.1.2 for 7900 XTX)

Fixed Issues

– AMD Software: Adrenalin Edition may fail to launch with the error message “Delayed Write Failed” on Microsoft Windows 11 version 22H2.
– Poor performance and load time may be observed while playing SpaceEngine.
– Corruption may be observed while scrolling the points shop in STEAM on Radeon RX 6000 series GPUs.
– Performance drop may be observed during Fortnite and YouTube playback with Enhanced Sync enabled on some AMD Graphics Products such as AMD Radeon RX 5700 XT.
– Corruption or game crash may be observed while playing Door Kickers 2.
– Missing or flickering textures may be observed while playing Emergency 4.
– Application crash may be observed when launching Baldur’s Gate 3 using Vulkan API on Radeon RX 7000 series GPUs.
– Stuttering may be observed while playing Sea of Thieves on Radeon RX 6000 and above series GPUs.
– Corruption may be observed while playing Battlefield 4 with Post Process Quality settings set to high or ultra on Radeon RX 6000 and above series GPUs.
– White foliage may be observed while playing Hogwarts Legacy on Radeon RX 7000 series GPUs.
– Intermittent system stuttering or UI flickering may occur when two videos are simultaneously playing using chromium-based browsers on some multi-display configurations.

UPDATE (2023.02.23): Adrenalin 23.2.2

Support for:
– Atomic Heart
– Company of Heroes 3:
– up to 13% increase in performance for Company of Heroes 3 @ 4k, using AMD Software: Adrenalin Edition 23.2.2 on the Radeon RX 7900XTX, versus the previous software driver version 23.2.1
– up to 14% increase in performance for Company of Heroes 3 @ 4k, using AMD Software: Adrenalin Edition 23.2.2 on the Radeon RX 7900XT, versus the previous software driver version 23.2.1
– up to 9% increase in performance for Company of Heroes 3 @ 4k, using AMD Software: Adrenalin Edition 23.2.2 on the Radeon RX 6950XT, versus the previous software driver version 23.2.1
– up to 9% increase in performance for Company of Heroes 3 @ 4k, using AMD Software: Adrenalin Edition 23.2.2 on the Radeon RX 6800XT, versus the previous software driver version 23.2.1
– up to 7% increase in performance for Company of Heroes 3 @ 4k, using AMD Software: Adrenalin Edition 23.2.2 on the Radeon RX 6650XT, versus the previous software driver version 23.2.1

Fixed Issues
– Corruption may be briefly observed when moving Netflix video between displays or minimize-to-fullscreen on some AMD Products such as AMD Ryzen 7 6800U​.
– Maximum encode bitrate is limited to 100Mbps for certain applications.
– AMD Bug Report Tool pop-up or system hang may be observed after driver upgrade on some hybrid graphics notebooks.
– Application crash may be observed while playing Hitman 3 with ray tracing settings enabled.
– Valve Index VR headset may show a blank screen with 144Hz refresh rate setting on Radeon™ RX 7000 series GPUs.
– Certain videos played with Movies and TV may briefly show corruption when moving the window between displays on some AMD Graphics Products such as AMD Radeon RX 6700 XT.
– Situational performance drop may be observed in DirectX 11 based games on Radeon RX 6000 series GPUs using Ryzen processors.

Downloads

Quick driver information

Adrenalin 23.2.1

AMD Radeon Software Adrenalin 23.2.1 Released for all Radeon Cards (RX 7900, RX 6000, RX 5000, and more) – *** UPDATE: v23.2.2 *** | Geeks3D (2)


GPU Shark 2 + RX 7900 XTX
AMD Radeon Software Adrenalin 23.2.1 Released for all Radeon Cards (RX 7900, RX 6000, RX 5000, and more) – *** UPDATE: v23.2.2 *** | Geeks3D (3)

GPU Shark 2 + RX 6800 XT
AMD Radeon Software Adrenalin 23.2.1 Released for all Radeon Cards (RX 7900, RX 6000, RX 5000, and more) – *** UPDATE: v23.2.2 *** | Geeks3D (4)

Adrenalin 23.2.2

AMD Radeon Software Adrenalin 23.2.1 Released for all Radeon Cards (RX 7900, RX 6000, RX 5000, and more) – *** UPDATE: v23.2.2 *** | Geeks3D (5)


GPU Shark 2 + RX 7900 XT
AMD Radeon Software Adrenalin 23.2.1 Released for all Radeon Cards (RX 7900, RX 6000, RX 5000, and more) – *** UPDATE: v23.2.2 *** | Geeks3D (6)

OpenGL support

Adrenalin 23.2.1

Adrenalin 23.2.1 exposes OpenGL 4.6 and 284 extensions (core profile) for a Radeon RX 7900 XTX and for a Radeon RX 6800 XT. For the RX 7900 XTX, the OpenGL is identical to v23.1.2.

GL_RENDERER: AMD Radeon RX 7900 XTXGL_VENDOR: ATI Technologies Inc.GL_VERSION: 4.6.0 Core Profile Context 23.2.1.230210OpenGL extensions: 284 - GL_AMD_blend_minmax_factor- GL_AMD_bus_addressable_memory- GL_AMD_depth_clamp_separate- GL_AMD_gpu_shader_half_float- GL_AMD_gpu_shader_int16- GL_AMD_gpu_shader_int64- GL_AMD_pinned_memory- GL_AMD_sample_positions- GL_AMD_shader_trinary_minmax- GL_AMD_vertex_shader_layer- GL_AMD_vertex_shader_viewport_index- GL_ARB_ES2_compatibility- GL_ARB_ES3_compatibility- GL_ARB_arrays_of_arrays- GL_ARB_base_instance- GL_ARB_bindless_texture- GL_ARB_blend_func_extended- GL_ARB_buffer_storage- GL_ARB_clear_buffer_object- GL_ARB_clear_texture- GL_ARB_clip_control- GL_ARB_color_buffer_float- GL_ARB_compute_shader- GL_ARB_conditional_render_inverted- GL_ARB_conservative_depth- GL_ARB_copy_buffer- GL_ARB_copy_image- GL_ARB_cull_distance- GL_ARB_debug_output- GL_ARB_depth_buffer_float- GL_ARB_depth_clamp- GL_ARB_depth_texture- GL_ARB_derivative_control- GL_ARB_direct_state_access- GL_ARB_draw_buffers- GL_ARB_draw_buffers_blend- GL_ARB_draw_elements_base_vertex- GL_ARB_draw_indirect- GL_ARB_draw_instanced- GL_ARB_enhanced_layouts- GL_ARB_explicit_attrib_location- GL_ARB_explicit_uniform_location- GL_ARB_fragment_coord_conventions- GL_ARB_fragment_layer_viewport- GL_ARB_fragment_program- GL_ARB_fragment_program_shadow- GL_ARB_fragment_shader- GL_ARB_framebuffer_no_attachments- GL_ARB_framebuffer_object- GL_ARB_framebuffer_sRGB- GL_ARB_geometry_shader4- GL_ARB_get_program_binary- GL_ARB_get_texture_sub_image- GL_ARB_gl_spirv- GL_ARB_gpu_shader5- GL_ARB_gpu_shader_fp64- GL_ARB_gpu_shader_int64- GL_ARB_half_float_pixel- GL_ARB_half_float_vertex- GL_ARB_indirect_parameters- GL_ARB_instanced_arrays- GL_ARB_internalformat_query- GL_ARB_internalformat_query2- GL_ARB_invalidate_subdata- GL_ARB_map_buffer_range- GL_ARB_multi_bind- GL_ARB_multi_draw_indirect- GL_ARB_multisample- GL_ARB_multitexture- GL_ARB_occlusion_query- GL_ARB_occlusion_query2- GL_ARB_parallel_shader_compile- GL_ARB_pipeline_statistics_query- GL_ARB_pixel_buffer_object- GL_ARB_point_parameters- GL_ARB_point_sprite- GL_ARB_polygon_offset_clamp- GL_ARB_post_depth_coverage- GL_ARB_program_interface_query- GL_ARB_query_buffer_object- GL_ARB_robustness- GL_ARB_sample_shading- GL_ARB_sampler_objects- GL_ARB_seamless_cube_map- GL_ARB_seamless_cubemap_per_texture- GL_ARB_separate_shader_objects- GL_ARB_shader_atomic_counters- GL_ARB_shader_ballot- GL_ARB_shader_bit_encoding- GL_ARB_shader_clock- GL_ARB_shader_draw_parameters- GL_ARB_shader_group_vote- GL_ARB_shader_image_load_store- GL_ARB_shader_image_size- GL_ARB_shader_objects- GL_ARB_shader_precision- GL_ARB_shader_stencil_export- GL_ARB_shader_storage_buffer_object- GL_ARB_shader_subroutine- GL_ARB_shader_texture_image_samples- GL_ARB_shader_texture_lod- GL_ARB_shader_viewport_layer_array- GL_ARB_shading_language_100- GL_ARB_shading_language_420pack- GL_ARB_shadow- GL_ARB_shadow_ambient- GL_ARB_sparse_buffer- GL_ARB_sparse_texture- GL_ARB_spirv_extensions- GL_ARB_stencil_texturing- GL_ARB_sync- GL_ARB_tessellation_shader- GL_ARB_texture_barrier- GL_ARB_texture_border_clamp- GL_ARB_texture_buffer_object- GL_ARB_texture_buffer_range- GL_ARB_texture_compression- GL_ARB_texture_compression_bptc- GL_ARB_texture_compression_rgtc- GL_ARB_texture_cube_map- GL_ARB_texture_cube_map_array- GL_ARB_texture_env_add- GL_ARB_texture_env_combine- GL_ARB_texture_env_dot3- GL_ARB_texture_filter_anisotropic- GL_ARB_texture_filter_minmax- GL_ARB_texture_float- GL_ARB_texture_gather- GL_ARB_texture_mirror_clamp_to_edge- GL_ARB_texture_multisample- GL_ARB_texture_multisample_no_array- GL_ARB_texture_non_power_of_two- GL_ARB_texture_query_levels- GL_ARB_texture_rectangle- GL_ARB_texture_rg- GL_ARB_texture_rgb10_a2ui- GL_ARB_texture_stencil8- GL_ARB_texture_storage- GL_ARB_texture_storage_multisample- GL_ARB_texture_swizzle- GL_ARB_texture_view- GL_ARB_timer_query- GL_ARB_transform_feedback- GL_ARB_transform_feedback2- GL_ARB_transform_feedback3- GL_ARB_transform_feedback_instanced- GL_ARB_transform_feedback_overflow_query- GL_ARB_transpose_matrix- GL_ARB_uniform_buffer_object- GL_ARB_vertex_array_bgra- GL_ARB_vertex_array_object- GL_ARB_vertex_attrib_64bit- GL_ARB_vertex_attrib_binding- GL_ARB_vertex_buffer_object- GL_ARB_vertex_program- GL_ARB_vertex_shader- GL_ARB_vertex_type_10f_11f_11f_rev- GL_ARB_vertex_type_2_10_10_10_rev- GL_ARB_viewport_array- GL_ARB_window_pos- GL_ATI_draw_buffers- GL_ATI_meminfo- GL_ATI_separate_stencil- GL_ATI_shader_texture_lod- GL_ATI_texture_env_combine3- GL_EXT_abgr- GL_EXT_bgra- GL_EXT_blend_color- GL_EXT_blend_equation_separate- GL_EXT_blend_func_separate- GL_EXT_blend_minmax- GL_EXT_blend_subtract- GL_EXT_clip_cull_distance- GL_EXT_color_buffer_half_float- GL_EXT_compiled_vertex_array- GL_EXT_copy_buffer- GL_EXT_copy_image- GL_EXT_debug_label- GL_EXT_depth_bounds_test- GL_EXT_direct_state_access- GL_EXT_draw_buffers2- GL_EXT_draw_buffers_indexed- GL_EXT_draw_range_elements- GL_EXT_fog_coord- GL_EXT_framebuffer_blit- GL_EXT_framebuffer_multisample- GL_EXT_framebuffer_object- GL_EXT_framebuffer_sRGB- GL_EXT_geometry_point_size- GL_EXT_geometry_shader4- GL_EXT_gpu_program_parameters- GL_EXT_gpu_shader4- GL_EXT_gpu_shader5- GL_EXT_memory_object- GL_EXT_memory_object_win32- GL_EXT_multi_draw_arrays- GL_EXT_nonuniform_qualifier- GL_EXT_packed_depth_stencil- GL_EXT_pixel_buffer_object- GL_EXT_point_parameters- GL_EXT_polygon_offset_clamp- GL_EXT_provoking_vertex- GL_EXT_render_snorm- GL_EXT_sRGB_write_control- GL_EXT_secondary_color- GL_EXT_semaphore- GL_EXT_semaphore_win32- GL_EXT_shader_image_load_store- GL_EXT_shader_integer_mix- GL_EXT_shader_io_blocks- GL_EXT_shadow_funcs- GL_EXT_stencil_wrap- GL_EXT_tessellation_point_size- GL_EXT_tessellation_shader- GL_EXT_texture3D- GL_EXT_texture_array- GL_EXT_texture_border_clamp- GL_EXT_texture_buffer- GL_EXT_texture_buffer_object- GL_EXT_texture_compression_bptc- GL_EXT_texture_compression_latc- GL_EXT_texture_compression_rgtc- GL_EXT_texture_compression_s3tc- GL_EXT_texture_edge_clamp- GL_EXT_texture_env_add- GL_EXT_texture_env_combine- GL_EXT_texture_env_dot3- GL_EXT_texture_filter_anisotropic- GL_EXT_texture_format_BGRA8888- GL_EXT_texture_integer- GL_EXT_texture_lod- GL_EXT_texture_lod_bias- GL_EXT_texture_mirror_clamp- GL_EXT_texture_object- GL_EXT_texture_rectangle- GL_EXT_texture_sRGB- GL_EXT_texture_sRGB_R8- GL_EXT_texture_sRGB_RG8- GL_EXT_texture_sRGB_decode- GL_EXT_texture_shared_exponent- GL_EXT_texture_snorm- GL_EXT_texture_storage- GL_EXT_timer_query- GL_EXT_transform_feedback- GL_EXT_vertex_array- GL_KHR_blend_equation_advanced- GL_KHR_blend_equation_advanced_coherent- GL_KHR_debug- GL_KHR_no_error- GL_KHR_parallel_shader_compile- GL_KHR_robust_buffer_access_behavior- GL_KHR_robustness- GL_NV_blend_square- GL_NV_copy_image- GL_NV_depth_buffer_float- GL_NV_float_buffer- GL_NV_primitive_restart- GL_NV_shader_atomic_int64- GL_NV_texture_barrier- GL_OES_EGL_image- GL_OVR_multiview- GL_OVR_multiview2- GL_OVR_multiview_multisampled_render_to_texture- GL_S3_s3tc- WGL_EXT_swap_control- WGL_ARB_create_context- WGL_ARB_create_context_profile- WGL_EXT_create_context_es2_profile- WGL_EXT_swap_control_tear- WGL_ARB_pixel_format- WGL_ARB_pbuffer- WGL_ARB_multisample- WGL_ARB_pixel_format_float- WGL_ARB_make_current_read- WGL_ARB_framebuffer_sRGB- WGL_ARB_render_texture- WGL_ARB_buffer_region- WGL_NV_DX_interop- WGL_NV_DX_interop2- WGL_NV_swap_group- WGL_I3D_genlock- WGL_AMD_gpu_association- WGL_ARB_context_flush_control- WGL_ARB_create_context_no_error

Adrenalin 23.2.2

Adrenalin 23.2.2 exposes the same OpenGL support than previous 23.2.1.

GL_RENDERER: AMD Radeon RX 7900 XTGL_VENDOR: ATI Technologies Inc.GL_VERSION: 4.6.0 Core Profile Context 23.2.2.230217OpenGL extensions: 284 

Vulkan support

Adrenalin 23.2.1

Adrenalin 23.2.1 exposes Vulkan 1.3.237 and 144 device extensions for a Radeon RX 7900 XTX on Windows 10 (64-bit). For a Radeon RX 6800 XT, 146 extensions are present. The following extensions are exposed for the RX 6800 XT and are not present on the RX 7900 XTX:
– VK_AMD_shader_fragment_mask
– VK_AMD_texture_gather_bias_lod

GPU Shark 2 report:

# of Vulkan devices: 1- Device 1 - name: AMD Radeon RX 7900 XTX - device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU - device ID: 1002-744C - API version: 1.3.237 - VK_KHR_ray_tracing_pipeline information: - shaderGroupHandleSize: 32 - maxRayRecursionDepth: 1 - maxShaderGroupStride: 4096 - shaderGroupBaseAlignment: 64 - shaderGroupHandleCaptureReplaySize: 32 - maxRayDispatchInvocationCount: 1073741824 - shaderGroupHandleAlignment: 4 - maxRayHitAttributeSize: 32 - maxRayDispatchInvocationCount: 1073741824 - VK_KHR_acceleration_structure information: - maxGeometryCount: 16777216 - maxInstanceCount: 16777216 - maxPrimitiveCount: 536870912 - VK_AMD_shader_core_properties information: - shaderEngineCount: 6 - shaderArraysPerEngineCount: 2 - computeUnitsPerShaderArray: 8 - simdPerComputeUnit: 2 - wavefrontsPerSimd: 16 - wavefrontSize: 64 - sgprsPerSimd: 2048 - minSgprAllocation: 128 - maxSgprAllocation: 104 - sgprAllocationGranularity: 128 - vgprsPerSimd: 1536 - minVgprAllocation: 24 - maxVgprAllocation: 256 - vgprAllocationGranularity: 24 - VK_KHR_driver_properties information: - driverName: AMD proprietary driver - driverID_str: VK_DRIVER_ID_AMD_PROPRIETARY_KHR - driverID: 1 - conformanceVersion: 1.3.0.0 - driverInfo: 23.2.1 (LLPC) - # of extensions: 144 - VK_KHR_16bit_storage - VK_KHR_8bit_storage - VK_KHR_acceleration_structure - VK_KHR_bind_memory2 - VK_KHR_buffer_device_address - VK_KHR_copy_commands2 - VK_KHR_create_renderpass2 - VK_KHR_dedicated_allocation - VK_KHR_deferred_host_operations - VK_KHR_depth_stencil_resolve - VK_KHR_descriptor_update_template - VK_KHR_device_group - VK_KHR_draw_indirect_count - VK_KHR_driver_properties - VK_KHR_dynamic_rendering - VK_KHR_external_fence - VK_KHR_external_fence_win32 - VK_KHR_external_memory - VK_KHR_external_memory_win32 - VK_KHR_external_semaphore - VK_KHR_external_semaphore_win32 - VK_KHR_format_feature_flags2 - VK_KHR_fragment_shader_barycentric - VK_KHR_fragment_shading_rate - VK_KHR_get_memory_requirements2 - VK_KHR_global_priority - VK_KHR_imageless_framebuffer - VK_KHR_image_format_list - VK_KHR_maintenance1 - VK_KHR_maintenance2 - VK_KHR_maintenance3 - VK_KHR_maintenance4 - VK_KHR_multiview - VK_KHR_pipeline_executable_properties - VK_KHR_pipeline_library - VK_KHR_push_descriptor - VK_KHR_ray_query - VK_KHR_ray_tracing_maintenance1 - VK_KHR_ray_tracing_pipeline - VK_KHR_relaxed_block_layout - VK_KHR_sampler_mirror_clamp_to_edge - VK_KHR_sampler_ycbcr_conversion - VK_KHR_separate_depth_stencil_layouts - VK_KHR_shader_atomic_int64 - VK_KHR_shader_clock - VK_KHR_shader_draw_parameters - VK_KHR_shader_float16_int8 - VK_KHR_shader_float_controls - VK_KHR_shader_integer_dot_product - VK_KHR_shader_non_semantic_info - VK_KHR_shader_subgroup_extended_types - VK_KHR_shader_subgroup_uniform_control_flow - VK_KHR_shader_terminate_invocation - VK_KHR_spirv_1_4 - VK_KHR_storage_buffer_storage_class - VK_KHR_swapchain - VK_KHR_swapchain_mutable_format - VK_KHR_synchronization2 - VK_KHR_timeline_semaphore - VK_KHR_uniform_buffer_standard_layout - VK_KHR_variable_pointers - VK_KHR_vulkan_memory_model - VK_KHR_win32_keyed_mutex - VK_KHR_workgroup_memory_explicit_layout - VK_KHR_zero_initialize_workgroup_memory - VK_EXT_4444_formats - VK_EXT_attachment_feedback_loop_layout - VK_EXT_border_color_swizzle - VK_EXT_calibrated_timestamps - VK_EXT_color_write_enable - VK_EXT_conditional_rendering - VK_EXT_conservative_rasterization - VK_EXT_custom_border_color - VK_EXT_depth_clamp_zero_one - VK_EXT_depth_clip_control - VK_EXT_depth_clip_enable - VK_EXT_depth_range_unrestricted - VK_EXT_descriptor_indexing - VK_EXT_extended_dynamic_state - VK_EXT_extended_dynamic_state2 - VK_EXT_external_memory_host - VK_EXT_full_screen_exclusive - VK_EXT_global_priority - VK_EXT_global_priority_query - VK_EXT_hdr_metadata - VK_EXT_host_query_reset - VK_EXT_image_robustness - VK_EXT_image_view_min_lod - VK_EXT_index_type_uint8 - VK_EXT_inline_uniform_block - VK_EXT_line_rasterization - VK_EXT_load_store_op_none - VK_EXT_memory_budget - VK_EXT_memory_priority - VK_EXT_non_seamless_cube_map - VK_EXT_pageable_device_local_memory - VK_EXT_pipeline_creation_cache_control - VK_EXT_pipeline_creation_feedback - VK_EXT_post_depth_coverage - VK_EXT_primitive_topology_list_restart - VK_EXT_private_data - VK_EXT_provoking_vertex - VK_EXT_queue_family_foreign - VK_EXT_robustness2 - VK_EXT_sampler_filter_minmax - VK_EXT_sample_locations - VK_EXT_scalar_block_layout - VK_EXT_separate_stencil_usage - VK_EXT_shader_atomic_float - VK_EXT_shader_atomic_float2 - VK_EXT_shader_demote_to_helper_invocation - VK_EXT_shader_image_atomic_int64 - VK_EXT_shader_stencil_export - VK_EXT_shader_subgroup_ballot - VK_EXT_shader_subgroup_vote - VK_EXT_shader_viewport_index_layer - VK_EXT_subgroup_size_control - VK_EXT_texel_buffer_alignment - VK_EXT_tooling_info - VK_EXT_transform_feedback - VK_EXT_vertex_attribute_divisor - VK_EXT_ycbcr_image_arrays - VK_AMD_buffer_marker - VK_AMD_calibrated_timestamps - VK_AMD_device_coherent_memory - VK_AMD_display_native_hdr - VK_AMD_draw_indirect_count - VK_AMD_gcn_shader - VK_AMD_gpa_interface - VK_AMD_gpu_shader_half_float - VK_AMD_gpu_shader_int16 - VK_AMD_memory_overallocation_behavior - VK_AMD_mixed_attachment_samples - VK_AMD_shader_ballot - VK_AMD_shader_core_properties - VK_AMD_shader_core_properties2 - VK_AMD_shader_early_and_late_fragment_tests - VK_AMD_shader_explicit_vertex_parameter - VK_AMD_shader_image_load_store_lod - VK_AMD_shader_info - VK_AMD_shader_trinary_minmax - VK_GOOGLE_decorate_string - VK_GOOGLE_hlsl_functionality1 - VK_GOOGLE_user_type - # of layers: 1 - VK_LAYER_AMD_switchable_graphics - # of memory heaps: 3 - heap 1: 24304 MB - heap 2: 7908 MB - heap 3: 256 MB - # of features: 55 - robustBufferAccess: YES - fullDrawIndexUint32: YES - imageCubeArray: YES - independentBlend: YES - geometryShader: YES - tessellationShader: YES - sampleRateShading: YES - dualSrcBlend: YES - logicOp: YES - multiDrawIndirect: YES - drawIndirectFirstInstance: YES - depthClamp: YES - depthBiasClamp: YES - fillModeNonSolid: YES - depthBounds: YES - wideLines: YES - largePoints: YES - alphaToOne: NO - multiViewport: YES - samplerAnisotropy: YES - textureCompressionETC2: NO - textureCompressionASTC_LDR: NO - textureCompressionBC: YES - occlusionQueryPrecise: YES - pipelineStatisticsQuery: YES - vertexPipelineStoresAndAtomics: YES - fragmentStoresAndAtomics: YES - shaderTessellationAndGeometryPointSize: YES - shaderImageGatherExtended: YES - shaderStorageImageExtendedFormats: YES - shaderStorageImageMultisample: YES - shaderStorageImageReadWithoutFormat: YES - shaderStorageImageWriteWithoutFormat: YES - shaderUniformBufferArrayDynamicIndexing: YES - shaderSampledImageArrayDynamicIndexing: YES - shaderStorageBufferArrayDynamicIndexing: YES - shaderStorageImageArrayDynamicIndexing: YES - shaderClipDistance: YES - shaderCullDistance: YES - shaderFloat64: YES - shaderInt64: YES - shaderInt16: YES - shaderResourceResidency: YES - shaderResourceMinLod: YES - sparseBinding: YES - sparseResidencyBuffer: YES - sparseResidencyImage2D: YES - sparseResidencyImage3D: YES - sparseResidency2Samples: NO - sparseResidency4Samples: NO - sparseResidency8Samples: NO - sparseResidency16Samples: NO - sparseResidencyAliased: YES - variableMultisampleRate: YES - inheritedQueries: YES - # of hardware limits: 106 - maxImageDimension1D: 16384 - maxImageDimension2D: 16384 - maxImageDimension3D: 8192 - maxImageDimensionCube: 16384 - maxImageArrayLayers: 8192 - maxTexelBufferElements: 4294967295 - maxUniformBufferRange: 4294967295 - maxStorageBufferRange: 4294967295 - maxPushConstantsSize: 128 - maxMemoryAllocationCount: 4096 - maxSamplerAllocationCount: 1048576 - bufferImageGranularity: 1 - sparseAddressSpaceSize: 17566416240640 - maxBoundDescriptorSets: 32 - maxPerStageDescriptorSamplers: 4294967295 - maxSamplerAllocationCount: 4294967295 - maxPerStageDescriptorStorageBuffers: 4294967295 - maxPerStageDescriptorSampledImages: 4294967295 - maxPerStageDescriptorStorageImages: 4294967295 - maxPerStageDescriptorInputAttachments: 4294967295 - maxPerStageResources: 4294967295 - maxDescriptorSetSamplers: 4294967295 - maxDescriptorSetUniformBuffers: 4294967295 - maxDescriptorSetUniformBuffersDynamic: 8 - maxDescriptorSetStorageBuffers: 4294967295 - maxDescriptorSetStorageBuffersDynamic: 8 - maxDescriptorSetSampledImages: 4294967295 - maxDescriptorSetStorageImages: 4294967295 - maxDescriptorSetInputAttachments: 4294967295 - maxVertexInputAttributes: 64 - maxVertexInputBindings: 32 - maxVertexInputAttributeOffset: 4294967295 - maxVertexInputBindingStride: 16383 - maxVertexOutputComponents: 128 - maxTessellationGenerationLevel: 64 - maxTessellationPatchSize: 32 - maxTessellationControlPerVertexInputComponents: 128 - maxTessellationControlPerVertexOutputComponents: 128 - maxTessellationControlPerPatchOutputComponents: 120 - maxTessellationControlTotalOutputComponents: 4096 - maxTessellationEvaluationInputComponents: 128 - maxTessellationEvaluationOutputComponents: 128 - maxGeometryShaderInvocations: 127 - maxGeometryInputComponents: 128 - maxGeometryOutputComponents: 128 - maxGeometryOutputVertices: 256 - maxGeometryTotalOutputComponents: 1024 - maxFragmentInputComponents: 128 - maxFragmentOutputAttachments: 8 - maxFragmentDualSrcAttachments: 1 - maxFragmentCombinedOutputResources: 4294967295 - maxComputeSharedMemorySize: 65536 - maxComputeSharedMemorySize: 65535 x 65535 x 65535 - maxComputeWorkGroupInvocations: 1024 - maxComputeWorkGroupSize: 1024 x 1024 x 1024 - subPixelPrecisionBits: 8 - subTexelPrecisionBits: 8 - mipmapPrecisionBits: 8 - maxDrawIndexedIndexValue: 4294967295 - maxDrawIndirectCount: 4294967295 - maxSamplerLodBias: 15.996094 - maxSamplerAnisotropy: 16.000000 - maxViewports: 16 - maxViewportDimensions: 16384 x 16384 - viewportBoundsRange: -32768.000000 x 32767.000000 - viewportSubPixelBits: 8 - minMemoryMapAlignment: 64 - minTexelBufferOffsetAlignment: 4 - minUniformBufferOffsetAlignment: 16 - minStorageBufferOffsetAlignment: 4 - minTexelOffset: -64 - maxTexelOffset: 63 - minTexelGatherOffset: -32 - maxTexelGatherOffset: 31 - minInterpolationOffset: -2.000000 - maxInterpolationOffset: 1.000000 - subPixelInterpolationOffsetBits: 8 - maxFramebufferWidth: 16384 - maxFramebufferHeight: 16384 - maxFramebufferLayers: 8192 - framebufferColorSampleCounts: 15 - framebufferDepthSampleCounts: 15 - framebufferStencilSampleCounts: 15 - framebufferNoAttachmentsSampleCounts: 15 - maxColorAttachments: 8 - sampledImageColorSampleCounts: 15 - sampledImageIntegerSampleCounts: 15 - sampledImageDepthSampleCounts: 15 - sampledImageStencilSampleCounts: 15 - storageImageSampleCounts: 15 - maxSampleMaskWords: 1 - timestampComputeAndGraphics: 1 - timestampPeriod: 10.000000 - maxClipDistances: 8 - maxCullDistances: 8 - maxCombinedClipAndCullDistances: 8 - discreteQueuePriorities: 2 - pointSizeRange: 0.000000 x 8191.875000 - lineWidthRange: 0.000000 x 8191.875000 - pointSizeGranularity: 0.125000 - lineWidthGranularity: 0.125000 - strictLines: 0 - standardSampleLocations: 1 - optimalBufferCopyOffsetAlignment: 1 - optimalBufferCopyRowPitchAlignment: 1 - nonCoherentAtomSize: 128

Adrenalin 23.2.2

Adrenalin 23.2.2 exposes the same Vulkan support than previous 23.2.1.

# of Vulkan devices: 1
– Device 1
– name: AMD Radeon RX 7900 XT
– device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
– device ID: 1002-744C
– API version: 1.3.237
– VK_KHR_driver_properties information:
– driverName: AMD proprietary driver
– driverID_str: VK_DRIVER_ID_AMD_PROPRIETARY_KHR
– driverID: 1
– conformanceVersion: 1.3.0.0
– driverInfo: 23.2.2 (LLPC)
– # of extensions: 144

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AMD Radeon Software Adrenalin 23.2.1 Released for all Radeon Cards (RX 7900, RX 6000, RX 5000, and more) – *** UPDATE: v23.2.2 *** | Geeks3D (2024)
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